Vehicle Renderings
Role
Virtual Design
Deliverables
Images + VR Environment + Real time 1:1 immersion
Type
3D + VR rendering
Date
2019
Role
Virtual Design
Deliverables
Images + VR Environment + Real time 1:1 immersion
Type
3D + VR rendering
Date
2019
Role
Virtual Design
Deliverables
Images + VR Environment + Real time 1:1 immersion
Type
3D + VR rendering
Date
2019
Overview
A few of the renderings I’ve done for various presentations and requests. Typically, I would create scenes at a 1:1 scale for real-time rendering experiences in virtual reality. This was used for various engineering and design reviews.
Most of the projects I worked on were future advanced design product or conceptual, so these are some renderings of released products.
I would pull vehicle CAD data, clean the file by deleting unnecessary parts and B-sides, create/apply textures, then set the scene – including backgrounds, lighting, and motion when necessary. Exporting each light and shadow layer separately would allow for more control and fine tuning in post-production.
Overview
A few of the renderings I’ve done for various presentations and requests. Typically, I would create scenes at a 1:1 scale for real-time rendering experiences in virtual reality. This was used for various engineering and design reviews.
Most of the projects I worked on were future advanced design product or conceptual, so these are some renderings of released products.
I would pull vehicle CAD data, clean the file by deleting unnecessary parts and B-sides, create/apply textures, then set the scene – including backgrounds, lighting, and motion when necessary. Exporting each light and shadow layer separately would allow for more control and fine tuning in post-production.
Overview
A few of the renderings I’ve done for various presentations and requests. Typically, I would create scenes at a 1:1 scale for real-time rendering experiences in virtual reality. This was used for various engineering and design reviews.
Most of the projects I worked on were future advanced design product or conceptual, so these are some renderings of released products.
I would pull vehicle CAD data, clean the file by deleting unnecessary parts and B-sides, create/apply textures, then set the scene – including backgrounds, lighting, and motion when necessary. Exporting each light and shadow layer separately would allow for more control and fine tuning in post-production.